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Devlog
Unearth the dungeon lair
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Devlog
Update
September 12, 2020
by
pixelvengeance
Hello everyone, game has been updated substantially. There is now options for Cartoon Blood and Hard Mode (Normal blood and easy mode is default), they are both accessible under Options from the main...
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Progress Update
March 15, 2020
by
pixelvengeance
Quite a bit of an update since the last dev-log. Too many to remember what has changed, but you can see a more incremental development on my youtube page. Now the blood color is based on the current c...
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Working on the first level PT 4
March 01, 2020
by
pixelvengeance
Added in quite a few things since last time. Separated some of my components to make them more modular (so no one script does multiple things, instead there is a script for each effect - such as a sco...
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Level pt 2
February 25, 2020
by
pixelvengeance
Was able to code the player movement. Basically uses physics only, except 2 ray casts (left and right of cube bottom down) to change the sprite's rotation.up to align with the surface normal under it...
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Level pt 1
February 23, 2020
by
pixelvengeance
Trying to maintain working on the re-write of my game every week so development progress smoothly. Done with Intermission scene, so working on level scene now. So far happy with the progress. Most bas...
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UI pt 3
February 23, 2020
by
pixelvengeance
Part 3 is the Intermission screen. After pressing start this is the very next screen (as well as between the floors). I have it set to back up to previous scene, but after game start it will only go t...
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UI pt2
February 23, 2020
by
pixelvengeance
Part 2 of the UI Menu. This time focusing on the Player(s) select screen. Can select 1 to 4 players. Game will be on single controller so I don't have to worry about logging in controllers or anything...
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UI_pt1
February 23, 2020
by
pixelvengeance
Beginning with re-doing the menu system in my game. Starting fresh, I'm going with a de-coupling approach to separate Input from Logic. I'm also using the experimental new Unity Input system, which so...
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