UI_pt1


Beginning with re-doing the menu system in my game.

Starting fresh, I'm going with a de-coupling approach to separate Input from Logic. I'm also using the experimental new Unity Input system, which so far has been leaps and bounds better than the legacy version. 

Another difference from my original project is I am using multiple scenes. Each menu is its own scene. There is also 1 scene that has all my singletons (the Game Manager and the Sound Manager). When any scene is loaded by unity as part of its Awake it checks if that scene has been loaded, and if not it loads it additively. In this way, no matter what scene i press the play button on, my singletons are always loaded in it.


Engine: Unity
Code: C#
Assets: ProCamera2D https://assetstore.unity.com/packages/tools/camera/pro-camera-2d-the-definitive-...

Music: Frelon-K https://frelon-k.games http://frelon-k-music.com

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